Solid Edge – Enabling Bump Maps and Textures

Solid Edge – Enabling Bump Maps and Textures

Solid Edge Tip of the Week – March 27, 2015

In this week’s PROLIM PLM Tip of the Week we will point out the options that need to be in place in order to view Textures and Bump maps on a model.

1) These first options can be found in View Overrides. The View Overrides command is located on the View tab in the Solids Group. The Textures, High-quality and Bump maps boxes need to be checked:

Tip1

2) You must also have the Render mode set to either Smooth Shaded or Smooth with VHL Overlay:

Tip2

3) Finally, you must have the High Quality Rendering command enabled. This command can also be found in the View tab and in the Solids Group:

Tip3

Without these options enabled, you are unable to see bump maps and textures that are applied to the model.

Get the latest tips, software updates and promos.

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.

keyboard_arrow_up